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include
rudiments
clientsocket.h
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// Copyright (c) 2002 David Muse
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// See the COPYING file for more information.
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#ifndef RUDIMENTS_CLIENTSOCKET_H
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#define RUDIMENTS_CLIENTSOCKET_H
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#include <rudiments/private/clientsocketincludes.h>
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#ifdef RUDIMENTS_NAMESPACE
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namespace
rudiments {
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#endif
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class
clientsocketprivate;
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class
RUDIMENTS_DLLSPEC
clientsocket
:
public
client
{
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public
:
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clientsocket
();
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clientsocket
(
const
clientsocket
&c);
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clientsocket
&operator=(
const
clientsocket
&c);
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virtual
~
clientsocket
();
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virtual
bool
supportsBlockingNonBlockingModes();
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virtual
bool
useNonBlockingMode()
const
;
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virtual
bool
useBlockingMode()
const
;
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#include <rudiments/private/clientsocket.h>
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};
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#ifdef RUDIMENTS_NAMESPACE
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}
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#endif
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#endif
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